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Christmas special: Operation Freedom ([MC] story) |
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12-25-2009, 12:46 PM
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[MC]- Clan Member
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Join Date: Sep 2009
Location: Hoorn; Netherlands.
Age: 19
Posts: 262
Rep Power: 42
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Christmas special: Operation Freedom ([MC] story)
First off: when i started writing this story, merlin wasnt in the clan yet, so he isnt really included in the beginning. But i did include him later on (everything prior to that i had already written).
next off the story (dont worry, this one is way shorter than the previous one  ):
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Prologue:
24 December 2009:
The [MC]-squad is out shopping for Christmas presents for their familys, and eachother. All of a sudden their beepers go off. Zorid calls Locke to inform what is going on. Locke tells him he can’t say this over the phone, so they will have to come to his office.
Once everyone has arrived, the briefing begins. Locke tells them that for some weird reason Nod has taken an entire town hostage. GDI guesses this is a reprisal for the recent succes that [MC] made on destroying the secret nod facility, but they can’t be shure. Furthermore Locke tells them to prepare for being away for Christmas as Nod forces still seem to be arriving on the scene.
At this point GDI satellites have uncovered various tanks, including some never seen before models, and the beginning of a base: a Obelisk, Power Plant and a Construction Yard. These structures have been build on town squares and other open spaces. Nod also seems to be demolishing some houses to make room for bigger structures, like the airstrip.
The objective is simple: free the village of any nod presence. We can’t allow this Nod agression to terrorise innocent civillians.
Due to the haste this mission needs to be handled with, we can’t give any mammoth tanks or medium tanks. The MRLS will also be to slow. Instead the [MC]-squad will have to split up into two groups when they get near the village. One group will be in orca’s, to clear the village surroundings. The other group will be using Armored Personnel Carriers.
Due to nod forces still being brought into the village GDI can’t predict what will happen inside the village, so the squad will have to come up with a plan as they go along.
When the Briefing ends, all are allowed to call their familys to tell them they might not be home for Christmas. After that all head for the weapons locker and gear up.
When everyone is ready the [MC]-squad moves out. Merlin was nowhere to be found, and there was no time to waste. So they moved out. Zorid & Wolf are in the two orca’s. Smee, Battle & Dragon are in one APC, and Gat, Rekoil, Charlie & Tnais are in the other.
Chapter 1: The village.
Act1: Approaching the village.
24 December 2009 – Night:
After some travelling, the [MC]-squad arrives on the scene only a 5 minute drive away from the village. Untill now they have been unnnoticed, but this is about to change.
As they are driving they are opened fire upon by artillerys.
Smee & Gat quickly turn around the APC’s to prevent them from being destroyed and Zorid & Wolf are circling the arty’s shooting at them. Zorid & Smee quickly manage to take down a arty each and after that the two other arty’s suddenly seem scared, as they turn around and drive towards the village. Zorid & Wolf go in pursuit, each targeting one of the arty’s. When they have destroyed these arty’s they regroup with the others in the pass they were ambushed in.
They know those arty’s must mean they are close to the village and they put the plan into action: Zorid & Wolf move out in their orca’s to take down any troops and vehicles guarding the surroundings of the village. The APC’s would have to wait till all is cleared, and perhaps come to aid the orca’s if necessary.
After some more driving (and flying), the squad can see an nod outpost just in front of the village. Nothing much, as it is mainly guarded by nod-soldiers.
Zorid & Wolf fly up high and then fly towards the outpost. They go shooting rockets at the turrets first, and when they have destroyed those, they unleash hell on the enemy soldiers and officers down there. When there’s no enemy standing anymore, Zorid & Wolf decrease their altitude and fly onwards to the village. The APC’s are also on the move again now the outpost has been destroyed.
Act 2: Entering the village.

When Zorid & Wolf reach the village edge, they don’t see any enemies, so Zorid contacts Locke for intel. Locke tells them that NOD has pulled all their forces inside the village and that they have made houses collapse to make some entries to the village unpassable. They left only two entries open: one on the side the [MC]-squad is approaching from, the other on the opposite side. Furthermore he updates them that Nod has completed constructing an airstrip. As to the forces lurking in the village, the satellites still cant reveal anything.
Meanwhile the APC’s have catched up, and they get updated by Zorid. The squad decides to just enter the village and kill every single noddie they come across.
When they reach the village entry the squad is attacked by 8 nod-soldiers and a nod-officer. The squad kills them in a matter of seconds.
Next two rocket soldier officers and two turrets open fire on the squad. The APC’s quickly kill the two rocket soldier officers before driving back for cover. Zorid & Wolf go in with the orca’s, flying up and down whilst attacking the two turrets. When these are destroyed, they are opened fire upon from the sides by enemy artillery and enemy light tanks. They quickly fly out of the village again, with the ltanks coming after them. The APC’s are hiding in the dark whilst Zorid & Smee are dodging enemy fire and attacking the lights.
After a couple of minutes the lights are destroyed and the squad rendez-vous at the village entry. Everyone gets out of their vehicles and grabs his rocket launcher. Then they take turns shooting the arty’s (2 attack at a time; 1 the arty on the left, 1 the arty on the right). When the arty’s have been destroyed all get back into the vehicles.
Now the APC’s storm in 1st: Smee drives his APC to the right, Gat drives his APC to the left. Both easily kill the nod-soldiers standing there. Then the orca’s split up aswell: Zorid takes the left and Wolf takes the right. Smee drives his APC around the corner. He quickly kills the two nod-officers before backing up around the corner. On the other side of the village Gat does the same. Next both orca’s go attacking the flamers from a distance so the flames cant reach them. When both flamers are down the squad moves out again: Gat’s APC & Zorid take the left side of the village and Smee’s APC & Wolf take the right.
Act 3: This can’t be!
Both sides rush towards the obelisk. The APC’s are running over the LCG, whilst the obelisk shoots at them. The orca’s are taken down by the Stanks and so Zorid & Wolf have to run for it. Smee goes back to pick them up, and gets hit by the obelisk on the way over. He turns around to race fore the obelisk again and is hit again by the obelisk just before he’s out of the obelisk’s range. So now one APC remains.
The APC that’s still alive is guarding the squad as they make their repairs in front of the Obelisk. When they go around the side of the obelisk they notice the 4 stanks are now driving towards them. They quickly drive towards the front door of the obelisk and everybody gets out of the APC and inside the obelisk. Gat however is still inside the APC trying to stall the enemies approach untill the others can clear the level they just entered. He doesnt know this level is unguarded.
Then suddenly the Stanks simply stop moving. Gat is surprised by this and before he realises it a mammoth has suddenly appeared in front of him. It seems to just have appeared out of thin air. Then the mammoth opens fire on him not with normal cannons, but with railgun cannons! The APC is soon destroyed and Gat quickly dashes into the obelisk and in the elevator the others had been holding open. Just before the door closes the squad can see the mammoth dissappearing again. They now realise the mammoth must’ve been fitted with stealth technology. Everyone realises that a NOD mammoth with stealth technology and railgun cannons means trouble.
They exit the lift and kill 3 nod-officers. They look down from the platform they are on now and see 4 Flamethrowers, 3 Chem Warriors and 2 Black Hand Snipers downstairs. Everyone grabs a sniper rifle and starts fraggin. When all bots in the room below are dead, they head into the elevator and go down. When they are down they exit the elevator again, and go right. They kill a nod-officer and go into the next room. Here they kill two chem warriors before moving into the next room. Here they kill another nod-officer before placing remote c4’s on the MCT. They go up the elevators and detonate the c4’s when they have reached ground level. A explosion can be heared and the obelisk is starting to collapse: so the squad runs outside, where they are ambushed.
For some reason the noddies dont fire, and so Zorid begins an headcount. For as far as he can see theres roughly 50 nod-soldiers in front of them, and about 15 nod-officers. Furthermore he can see 3 Apaches hovering above 3 artillery’s in the distance. Between the enemy soldiers and the artillery’s Stanks and the NOD mammy have uncloaked. After the headcount he starts thinking about a plan, but before he can come up with any he gets hit by a small dart. Within a few seconds he falls to the ground, asleep. The others are still standing surprised when they get hit by darts aswell. They also fall asleep.
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Re: Christmas special: Operation Freedom ([MC] story) |
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12-25-2009, 01:02 PM
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[MC]- Clan Member
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Join Date: Sep 2009
Location: Hoorn; Netherlands.
Age: 19
Posts: 262
Rep Power: 42
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Re: Christmas special: Operation Freedom ([MC] story)
Chapter 2: Imprisonment.
Act 1: Hellooooo? Anybody?!
25 December 2009 – Noon:
One by one everybody starts to wake up. The squad notices they have been separated. Each member of the squad has been locked up individually, and when they shout they dont hear anybody, meaning they have been spread out far from eachother (or the walls are made sound-proof...).
They curse at NOD for being smart enough to do this, for if they would’ve been locked up together they could easily break out again using some teamwork.
Time passes slowly. At a certain point a nod-officer comes to check up on Zorid and gives him water and some bread. Then the nod-officer dissapears again and heads for the next captive. After completing his round the officer goes back to the prison command post.
After some more passing of time suddenly loud explosions can be heared. None of the [MC]’s know what is going on, but GDI is kicking NOD butt outside. After loosing contact with the squad GDI launched a full scale attack on the village. The explosions they are now hearing are numerous GDI orcas bombing enemy vehicles and structures. They have been send in to clear the road for the heavy cavalry: dozens of meds and mammoths. In this attack 12 ltanks are destroyed, as well as 4 artillery’s and 2 stanks. Furthermore, the Airstrip and Tower have also been destroyed.
Act 2: Breaking out (part 1).
25 December 2009 – 7 PM:
The nod-officer makes the dinner round, and the last stop on the nod-officers round is Battle’s cell. Here he sees Battle is gone, and so he opens the cell door and goes in. Then Battle comes out from hiding and kills the officer with his bare hands. Then he takes the officer’s pistol and executes the 5 nod-soldiers outside his cell.
After the short shootout Battle picks up all the weapons he can carry and heads for the lift across his cell. In the lift he presses the up button leading to floor p5 (prison floor 5). He equips two pistols: one in each hand.
When the elevator door opens he quickly executes the two flamethrowers, before unleashing all the pistols ammo on the 3 unlucky nod soldiers in the room. After they have been killed he checks the room: a lift on the other end, with next to it a cell, and a door right next to that cell. Battle walks to the cell and notices Smee is in it. Battle realises he has forgotten to pick up the key’s the nod officer has left in his cell door when he opened it, and so he goes back to get them. When he gets back at Smee’s cell he notices Smee is already standing behind the door, ready for combat. Battle opens the door and gives smee some weapons. They pick up the rifles of the dead nod-soldiers and open the door next to smee’s cell. They open it and kill 3 nod-soldiers. Next they walk into the room and execute the chem warrior guarding the cell at the rear of the room. They pick up the rifle’s off of the dead nod-soldiers again and walk towards the cell door. They see Wolf is inside it and so they open the door. They give Wolf the weapons they had just picked up and head for the lift.
They take the lift up to the next level (p4). When they exit the lift they find themselves in an empty room with 3 doors. They decide to take the left door first. When they open it they see and kill an nod-soldier. When they do that they can hear footsteps in that room coming towards them, so they jump out and open fire. They gun down two nod-soldiers and a chem warrior. They see the room is a dead end and so they take the door thats now across them (the door right of the lift). When they open it they immediately execute 3 nod soldiers. They then walk into the room and kill another nod-soldier. Next they walk over to the cell and they see they have found Charlie. They open the door and give him weapons (they picked up more weapons off of the nod-soldiers on this floor).
They go back to the room with the 3 doors and take the door across the elevator. They immediately have themselves a shootout when they open the door: 6 soldiers and 6 officers are firing on them. They lean around the corner and open fire briefly, switching position every time. After a couple of minutes all the soldiers are dead and 4 out of 6 officers aswell. When Charlie leans out he sees a flamethrower charging towards them and so he executes him before it will become a problem. After that they charge in and quickly kill the two remaining officers. This was the first real resistance they came across.
Next they walk to the only other door in the room and open it. They quickly kill the chem warrior and officer there before moving into the room. They see a cell, in which they can see Gat sitting on his bed, and another lift on the other side. They open Gat’s cell and give him weapons before moving to the lift.
When the lift door opens they see and kill a officer. After killing the officer they exit the lift and head for the only other door. They open it and have a short shootout with 7 nod soldiers. Afterwards they head for the next door and open it. They see 7 chem warriors and 7 flamethrowers, and before these can as much as even move they have already killed 3 flamethrowers and 4 chem warriors. The other chems and flamers come charging and the squad decided to place remotes. Wolf detonates 1st; killing 2 flamethrowers and a chem warrior. Next smee detonates his c4 killing a chem warrior and a flamethrower. And finally Battle finishes the last flamethrower and chem warrior of by detonating his c4’s when they enter the room. These c4’s had been found by Battle in the very first elevator, and now they have been used the squad no longer has any c4’s.
They walk across the room and open the next door. When it opens they see shitloads of nod soldiers and so they just start blasting into the room. The nod soldiers have no place to hide, but are shooting back anyways. After a couple of minutes all soldiers have been killed and it’s ammo steal time again. Afterwards they move to the next door.
When they open it, they kill 2 soldiers and a officer before they have to take cover again. Next they kill another officer and a flamethrower. They go into the room, around the corner and kill a chem warrior and a soldier. Charlie walks to the corner behind the lift and kills the chem warrior thats hiding there. Then he rendez-vous with the others at the door they are standing infront of. When they open it they are opened fire upon. They have killed 2 soldiers and a officer when Smee is hit in the arm. They quickly kill the remaining 2 nod soldiers, move into the room and open Tnais his cell. They give him some weapons and they put a bandage on smee’s arm. Then they move towards the lift.
When they exit the lift on p2 they find themselves in an empty room with 2 doors. They take the closest door and are face to machine against a gun emplacement. They have no heavy weapons to blow it up, and therefore stay where they are. After a little wait a officer and two Laser ChainGunners come to check out why the gun emplacements is shooting at nothing. When these 3 step through the door opening they all open fire, killing them quickly. Smee & Wolf pick up the laser chainguns and start shooting at the gun emplacement. After a minute it has been destroyed. They move towards the door at the far end of the room, open it and kill an LCG. Then they move into this room and kill two more LCG. Next the group moves to the next door and opens it. Here they find all kinds of guns: lasers, lcg’s, railguns, rocket launchers etc.
After stocking up on weapons they go back to the room where they exited the lift. They now take the other door. They see another gun emplacement, which they quickly destroy with their new weapons. The rest of the room is empty. They can see another lift, and a door right next to it. They go to the door and open it. They find themselves in a small, empty, corridor. At the end are two doors. They open the right one. They go around the corner and kill a LCG. They then walk to the cell and see Dragon’s in it. They open it and give dragon some weapons. They then go back, and now take the other door. They, again, kill a LCG and walk to the cell. They see Rekoil’s in it. They open it and give rekoil some weapons.
Next all go back to the lift and enter it.
When they exit the lift at p1, they are again in an empty room. When they open the only other door they see and kill 2 LCG. They go around the corner and kill a officer. They see a door on the left and a cell at the end of the room. They head for the cell, past the door, and quickly kill the gun emplacement aorund the corner. Next they kill another officer and head towards the cell again. They can see Zorid is in it, and thus they open it and give Zorid some weapons.
Next they go back to the door they had skipped, and open it. They find an empty room with a door on either end. Zorid takes dragon, rekoil and tnais to the left door and Smee takes Battle, Wolf, Charlie and Gat to the other door. On both sides they find two gun emplacements (so in total 4 gun emplacements), which they destroy quickly using their railguns. Both groups walk to the next door on their side and open it. They see some LCG and both groups start shooting. After killing 9 LCG the room is secure, and both groups rendez-vous at the lift.
Act 3: Breaking out (part 2).
25 December 2009 – 10 PM:
They take the lift up and find themselves in an empty room. Next to the lift is an floorplan saying they are on “Exercise floor 3” (‘E3’). They walk to the next door, and open it.
After opening the door they quickly destroy 3 gun emplacements with their railguns. They now find themselves behind some bleachers. Tnais carefully looks around the corner on one side of the bleachers. Tnais reports that there’s 11 officers and 11 soldiers playing soccer and that in the middle of the soccer field theres another gun emplacement.
Zorid orders everybody, except Wolf, to grab their laser chainguns. Wolf is ordered to keep his railgun and destroy the gun emplacement. After that he can join in on the chaingunnin.
Battle, Tnais & Dragon jump out on the right side of the bleachers and open fire on the noddies playing soccer, whilst Gat, Battle, Zorid, Smee & Rekoil jump out on the left side to open fire on the noddies. Wolf jumps out on the right side just after Dragon, Tnais & Battle did and destroys the gun emplacement with 2 hits of his railgun. After that Wolf to grabs his LCG and starts blasting. After a couple of seconds all noddies in the room are down, and the squad moves to the door on the other end of the room. They open the door and go in. They quickly kill 2 LCG and go into the lift leading up to ‘E2’.
Upon exiting the lift they kill a nod officer standing at the end of the hallway. They then walk over to the end of the hallway and open the right door. They find themselves in an small fitness centre filled with nod-soldiers. After a couple of minutes of shooting all the soldiers there have been killed. The squad goes back into the hallway and opens the other door. They quickly kill 2 shotgun troopers before moving to the door across them. They open it and kill the flamethrower inside. The room appears to be a small sauna.
They then go back into the previous room and take the other door. They quickly kill two flamethrowers before taking cover. Tnais, Wolf, Rekoil & Gat are repairing Smee, Zorid, Dragon, Battle & Charlie as they are shooting the other noddies in the room from the door opening of this room. When they are dead, the squad moves into the room and take the only other door in it. They find themselves in an small gymnastics room.
They are immediately opened fire upon by a horde of LCG. Tnais, Wolf, Rekoil & Gat go repairing Smee, Zorid, Dragon, Battle & Charlie again. After a fierce battle (without having to leave the door opening as the LCG all came charging) all 15 LCG are dead. The squad moves through a small hallways into the gymnastics room. They see a door across from where they entered, and two doors on the left of where they entered. They decide to check those two doors out first.
When they open the first door they find nothing but an Shotgun trooper. They kill him and move to the other door. They open it and kill a shotgun trooper and a officer. The officer drops a green keycard and Zorid goes into the room to collect it. Next they all move to the remaining door of the gymnastics room and open it. They see two officers standing behind something that looks like a reception desk. Other than that the room is empty. They quickly kill the two officers, move to the next lift and enter it.
When they exit the lift on ‘E1’ they kill 3 soldiers before moving left. Here they kill another soldier before moving back. Next they go right and kill 2 more soldiers. After that they take the door closest to the elevator and open it. They kill the officer in it, and Zorid picks up the yellow keycard the officer dropped.
They go back into the previous room and take the other door. They quickly kill two LCG and destroy two gun emplacements. Then they run for another set of bleachers and take cover behind it. Wolf takes a peek around the corner and says he can see 10 shotgun troopers playing a match of basketball and two officers coaching them. The squad does the same as at the soccer match and quickly all noddies in the room are killed.
They then move to the door on the other end of the room and open it. They kill an Chem warrior and a flamethrower before moving to the next lift. But then they notice another door. Curious as they are they walk towards it, forgetting to check around the corner of the lift. The chem warrior in that corner opens a salvo and the squad kills him quickly. However, Charlie took a full load of tib and almost died. But they managed to save him.
Next they open the door and initially see nothing there but an empty basketball field. But then all of a sudden 25 SBH open fire (and thus become visible). All take cover quickly and open fire from around the corner. 10 SBH came charging and were quickly killed, but the rest is hiding behind cover (and when not firing they naturally are invisible...). So whenever that happens one [MC] runs from one side of the door to the other to make the SBH’s open fire again and enable the other [MC]’s to open fire on them again.
After 5 minutes of this all SBH are finally killed and the squad checks the room. At the centre of the basketball court they find two nuclear strike beacons. Smee picks them up and takes them with him. Next the squad moves back to the lift and enters it.
Meanwhile, outside, GDI has blown up the PP and the CY and killed any nod forces they could find. So the village now has been secured, but GDI still hasnt been able to contact [MC] and thus still doesnt know where the heck they are.
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Re: Christmas special: Operation Freedom ([MC] story) |
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12-25-2009, 01:17 PM
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[MC]- Clan Member
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Join Date: Sep 2009
Location: Hoorn; Netherlands.
Age: 19
Posts: 262
Rep Power: 42
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Re: Christmas special: Operation Freedom ([MC] story)
Act 4: Breaking out (part 3).
25 December 2009 – 11:30 PM:
When they exit the lift they kill a dozen of soldiers. Afterwards they check the room and find out they are now on floor ‘B6’. They move to the only door in the room.
They open the door and catch two Black Hand Snipers off guard. After killing them they enter the hallway thinking it is empty. But then 6 SBH open fire and the squad is forced to go back into the room they just came from. They have killed 3 SBH while doing so. Dragon & Zorid take turns firing out the door to lure the other SBH and kill them. When the remaining SBH are dead aswell, they go back into the hallway. They walk to the door closest to them and see a sign on it saying: ‘Interrogation room 16’. They look around and see 8 more of these doors and 1 other door that presumably leads onwards to the rest of the interrogation rooms (for there are 16 in total). Zorid decides they will clear all these rooms in groups of two and one group of three.
Zorid & Smee take room 16 and kill the 3 shotgun troopers in it easily. Tnais & Dragon take the room next to that and kill the two flamethrowers in it easily aswell. Battle & Wolf have no problems either with the two chem warriors in the room next to that. In the room next to that Gat, Charlie & ReKoil kill 2 soldiers, a flamethrower and a chem warrior without any problems aswell.
The squad continues onwards to the other rooms. Gat, Charlie & ReKoil take the room across the one they just cleared and kill the 3 LCG in it. Zorid & Smee take the room next to that and kill the 3 SBH in it. Battle & Wolf take the room next to that and kill two soldiers and two BHS. Tnais & Dragon take the room across the one Zorid & Smee took and kill 7 nod soldiers.
Now that there’s only 1 room left before the door they think will lead them to the next area of interrogation rooms, they decide to rush it together. They open the door and quickly kill the soldier and two officers in it. Then they wait for everybody to reload their weapons and/or pick up weapons off of dead noddies. Then they open the next door and find themselves up against 11 soldiers and 2 BHS. The soldiers are killed quickly, but the two BHS have taken cover in the time it took the squad to kill the soldiers, and are now making it almost impossible for the [MC]-squad to get out of cover without getting hit by a bullet. Gat & Charlie sneak back through the hallway, running in and out of interrogation rooms. When they think they have lost the BHS’s attention they drop down and grab their sniper rifle. The rest of the squad is holding the door between the parts open allowing Charlie & Gat enough time to take aim and hs the two BHS.
After killing them they all regroup in the second part of the hallway. Zorid decides that they will do this part the same as the last part: in small groups who will each take a room. Zorid & Smee take the door immediately left and kill the Rocket Soldier Officer in it. Dragon & Tnais take the room next to them where they quickly kill 2 LCG and a SBH before having to take cover. From cover they kill two soldiers and a officer. Battle & Wolf take the room immediately right and kill the 3 soldiers and officer in it with ease. Gat, Charlie & ReKoil take the room next to that and each of them kills an BHS.
Next Battle & wolf take the room next to the one Gat, Charlie & ReKoil just cleared and quickly kill the 2 soldiers and the rocket soldier officer in it. Gat, Charlie & Rekoil take the room next to that where they kill a flamethrower and a shotgun trooper. Zorid & Smee take the room across the one Battle & Wolf just cleared and have the 2 SBH and the officer dead in notime. Dragon & Tnais take the room next to that and kill a chem warrior, a shotgun trooper and a officer. Next all regroup at the lift before riding it upwards one floor.
When exiting the lift on ‘B5’ the squad has a small shootout with 5 chem warriors. When the chem warriors have been killed the walk to the next door and open it, which is something they wish they would’ve never done for all hell breaks loose when they did that. A shitload of soldiers open fire. To make matters worse, these soldiers are covered by a officer, 4 BHS and 3 Rocket soldier officers; whom are also opening fire. And none of these noddies seems to be wanting to rush them, so they will have to kill them from behind cover with bullets and rockets flying by. After a firefight lasting 20 minutes the officer, two BHS and almost all the soldiers have been killed. Because of the losses the remaining noddies are not shure as to what to do, untill one of the rocket soldier officers suddenly shouts: “CHAAAAARGE!!!!!!!”. The remaining soldiers and the 3 rocket soldier officers begin charging the [MC]-squad. The [MC]-squad focusses on killing the rocket soldier officers first, because they will be an pain in the ass if they get close. They manage to kill two out of 3 before the charge rushes in the door. The [MC]-squad quickly falls back killing the last of the soldiers. However theres still an rocket soldier officer launching rockets at them from up close. Eventually they manage to kill him, but the squad now has wounded: Tnais, Wolf, Dragon & Charlie have all been wounded due to the rockets the officer was launching. They quickly try and heal the wounded as best as they can and move out into the room they think they now have cleared. But they have forgotten two BHS right around the corners, and so these two open fire causing even more wounded before being killed by the squad. Smee & Rekoil are now also wounded. Battle, Gat & Zorid are the only ones not wounded at this point.
The squad moves to the closest door and opens it. They kill the shotgun toopers and soldiers directly behind it in a matter of seconds. After that all they have to do is sit there and frag the incoming wave of soldiers. After all the soldiers are dead they carefully enter the room and kill the 4 BHS (2 on both sides). Now that the room is clear they can see cell doors, but nothing but darkness behind them. Dragon finds a light switch and turns the lights on. The squad now sees loads of captured GDI soldiers who are being starved here by nod. The keys the squad had dont work on these doors, and so they just blast them open. After freeing all GDI soldiers, they tell them to go grab some weapons on the lower floors and then go back up again to regroup with [MC]. One of the captured GDI soldiers gives Zorid two repair guns he had been hiding from nod. Zorid gives one to Battle and they use it to heal the wounded.
After repairing they go back into the previous room and take the one door that is left. They open it and kill the 5 flamethrowers in the room. Next the squad takes the lift up.
When exiting the lift on ‘B4’ the squad quickly kills 5 nod soldiers before moving to the door. After opening the door the squad has a shootout with 6 SBH and 5 LCG. After a couple of minutes this shootout is won, and the squad moves to the next door and opens it. They kill 3 more SBH before moving to the next door. They open it and quickly kill a shotgun trooper and two Black Hand Volts. After killing them Gat shouts: “yay! Black Hand volts! More pl0x!” during the small walk to the next door. They open the door and kill 4 LCG and a Black Hand volt. After killing them they head for the next door. When they are about to open it suddenly the alarm goes off and they hear an announcement:
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”Warning! We have a security breach on leavel B3. Security forces are ordered to go and contain this level. This is not a joke. The Project Gamma experiments have escaped. They are extremely dangerous and will kill all they come across, hence everyone is ordered to open fire on these creatures.”
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The [MC]-squad wonders what the hell that was about, but for now they must carry on with clearing this floor first. So they open the door and kill the chem warriors and flamethrowers in this room first. After that they kill the nod-soldiers. And finally they kill the black hand volt. Then the squad walks towards the next door and opens it. They kill two shotgun toopers instantly. Next they kill the Rocket Soldier Officers and the BHS. The 4 Black Hand volts are now rushing them, but began this rush to late. Four headsots later they are dead aswell. The squad walks towards the next door and opens it. They immediately kill a officer and a BHS and some soldiers. The squad takes turns killing the numerous noddies in this room from behind cover. After about 15 minutes of continues blasting the room is cleared.
They walk to the next door and open it. They kill the two shotgun troopers and the black hand volt instantly. Next they kil the 6 rushing SBH before sniping off the 2 rocket soldier officers. After clearing the room they walk towards the next door and open it. They kill the 5 Black Hand volts after an epic firefight and head for the next door. They open it and kill the 3 SBH and the shotgun trooper in the room. They open the next door and kill two LCG. Then they sit back and kill the incoming SBH’s and LCG’s that are trying to rush the [MC]-squad. When those are killed they walk into the hallway and head for the next door. They open it and kill the soldiers and officer behind it before entering the lift.
Act 5: What the...? Clones?!?!?!
26 December 2009 – 0:30 AM:
They exit the lift into an empty room. Well, it isnt entirely empty as there are dead noddies everywhere. The [MC]’s know this must be the doing of the escaped creatures.
They walk to the only door and notice it wont open. They see the green symbol on it and realise it requires a green keycard. Zorid inserts the green keycard and the door opens. They enter a room with more dead noddies and two beings standing on plateaus. These two beings have heared the door opening and have turned around. The two beings slowly start to walk towards the [MC]-squad. When the two beings step into the light, the [MC]’s see a tiberium mutated Dragon and Merlin. The [MC]’s are vexed. But then the two mutated clones charge towards the [MC]’s and and so the [MC]’s open fire. Everyone is just running around trying to stay out of reach of the mutant clones claws. And meanwhile they are shooting at the clones like madmen, but the normal guns dont seem to have any impact. So the [MC]’s switch to their railguns, and after 3 railgun headshots the clones drop dead. The [MC]’s walk to the door (witch they could only see because the door was set ajar and some light was filtering through) and open it. The squad can now see Tnais, Charlie & rekoil’s clones standing at the lift. So the squad grabs their railguns again and starts headshotting the clones. The clones started rushing us, but couldnt get close enough before being killed (after 3 headshots each these clones are dead aswell). The squad explores the room and notices there are large containers of which the glass has been broken. They check behind the containers if the room is clear, and then head back to the lift.
When they exit the lift again they find themselves in another room filled with dead noddies. They open the door and they see Gat’s clone. After 3 railgun headshots this one drops to the ground aswell. They walk to the next door and open it. Here they kill Battle & Wolf’s clones by giving them 3 headshots each with their railguns. They head for the next door and open it. Here the squad kills Smee’s clone by giving him 3 headshots with railguns.
The squad moves to the next door and opens it. They give Zorid’s clone 3 headshots by railgun and this one also dies. The squad moves to the next door, which they can see requires a green keycard again. So zorid inserts it. The door opens and the squad kills 2 LCG. They walk into the room and have a small firefight with 4 SBH and two LCG. After this firefight the squad moves to the next lift and enters it.
Act 6: Boss Battle 1.
26 December 2009 – 1:00 AM:
The squad exits the lift on B1 and they kill two LCG when doing so. They go into the next room where they kill two LCG and two BHS. Next they head for the only other door and open it. After opening it they are opened fire upon. The squad kills the noddies in the room, from behind cover, one by one. When the room is cleared, they head immediately right to the yellow door. Zorid inserts the key and the door opens. The squad quickly kills the 4 LCG and the 2 BHS before they can do anything. Next the squad enters the room, and get themselves into another firefight when they go around the corner. After winning it they move to the green door and Zorid inserts the green keycard once more. It opens and the squad sees a cell with in it merlin and 2 Black Hand Elite Soldiers guarding it. The squad hadnt realised merlin had been captured before they even began this mission (crappy internal GDI communication you see), untill now. The squad gives the 2 Black Hand Elite Soldiers 4 railgun headshots each. After killing them they free merlin and give him weapons. After that the squad heads back to the yellow door and goes back into the room they came from. They walk to the remaining door and open it.
Boss Battle 1: The Black Hand Elite Squad.
After opening the door they see shitloads of black hand, in all shapes and sizes. There’s LCG, BHS’, Black hand volts, Black Hand Elites and probaly SBH’s aswell. When the Black Hand Elite commander sees the [MC]-squad standing in the door opening he orders all SBH and LCG to rush at them and kill them. Meanwhile he walks to the elevator to sound the alarm.
The [MC]-squad falls back and places mines and remotes as they go along. Using the mines and the remotes they manage to kill all the chasing SBH, and most of the LCG. The 3 remaining LCG they had to headshot with their sniper rifles. Next the squad moves back to the room where all these LCG and SBH came from.
They open the door and kill 3 BHS, before taking cover for an incoming Black Hand volt rush. They kill 3 Black Hand volt before they can even reach the door. The other 3 are killed by all [MC] firing at them like madmen when they did get through the door opening. The [MC]-squad enters the room killing two more BHS. Next they check the room to see if theres anyone but the Black Hand Elites left, and they only find one BHS in the corner behind the lift. Naturally they kill this one aswell. The squad falls back into position and holds their fire, for the Black Hand Elites havent been firing either.
Then after waiting for roughly a minute the alarm goes off again and the Black Hand Elite commander comes back through the yellow door. He regoups with his men and now the two squads are face to face, waiting for the other squad to open fire.
Then both Zorid and the Black Hand Elite commander give the attack order at the very same time. The [MC]’s are firing their railguns at the heads of the Black Hand Elite soldiers (which are armed with normal chainguns) first and hence these are killed quickly. But the [MC]’s are now out of railgun ammo, and theres still two Black Hand Elite officers (armed with railguns) and the commander (armed with a double lcg) left. So they now shoot at the BH Elite officers with laser rifles and lcg’s. After what seems forever the 2 Black Hand Elite officers finally die. The squad fires the remainder of the laser ammo they have on the Black Hand Elite commander, but it just isnt enough. The squad uses their sniper rifles next, but eventually they run out of ammo for these aswell. Next they fire chainguns at the BH Elite commander and just when they are about to run out of ammo for them, he finally drops to his knees. All keep shooting while they walk over to the dead BHE Officers and pick up the railguns they dropped. The squad uses them to execute the BHE commander.
Next the squad goes picking up weapons off of dead noddies again an after that they walk to the yellow door and Zorid opens it with his yellow card. They easily kill the nod officer behind it and grab the red keycard he dropped. After that the squad enters the lift.
Chapter 3: Resurfacing.
Act 1: Going Up.
26 December 2009 – 2:15 AM:
The squad exits the lift on ‘S2’ (stairwell 2) and kills 2 shotgun troopers doing so. They look around and see a huge staircase starting right infront of them. They walk to it and kill an shotgun tooper that was standing behind the lift. The squad walks up the stairs and kills 4 soldiers at the 2nd turn. They can also see another shotgun trooper standing behind the lift from there and so they kill him to. At the 4th turn in the staircase the squad kills 4 more nod-soldiers. Then suddenly the stairs stop at a door. They see the following sign next to the door: “Warden’s office”.
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Re: Christmas special: Operation Freedom ([MC] story) |
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12-25-2009, 01:27 PM
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[MC]- Clan Member
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Join Date: Sep 2009
Location: Hoorn; Netherlands.
Age: 19
Posts: 262
Rep Power: 42
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Re: Christmas special: Operation Freedom ([MC] story)
Act 2: Boss Battle 2: The prison warden.
They open the door and see alot of soldiers, of which 4 have a MP band on their arms, and the prison warden. The soldiers start rushing and so [MC] falls back to the staircase and kills all who come through the door. After that they return to the Warden’s office and give each nod MP soldier two headshots with the railguns to kill them. Next every squad member goes into the office thinking it is now safe. They assume the Prison warden to be unarmed.
However when the warden sees no more escaped GDI prisoners coming from the staircase he curses and stands up straight. Next he grabs two stubby shotguns (one for each hand) and starts blasting. The [MC]’s quickly take cover and are having a hard time avoiding getting hit. The squad keeps firing from out of cover, but it looks like Nod appointed this dude as warden because he’s the hulk’s baby brother or something.
Eventually the squad runs out of ammo while the warden is still standing. The warden however still has ammo. He seems to just grab new shotguns every time he runs out of ammo. The squad has nothing but some homemade knives to finish him off, which would mean they would have to get up and rush him. Which is something they wouldnt all survive.
Then, like someone heard the squad’s quick prayer, the GDI prisoners that had been freed by the [MC]’s come charging through the door with way more weapons then they need. Seeing how the warden had already taken shitloads of bullets, this overload of bullets turned out to be to much for him and he finally drops dead. The fellow prisoners give the weapons they dont need to the [MC]’s and continue on charging through the next door. The squad loads up on ammo and weapons off of the killed soldiers on the stairs below and the ones in this room. After that the squad also continues onwards through the door their fellow GDI just took.
They walk up the stairs and see nothing but dead nod-soldiers. There’s not even one dead GDI soldier lieing on the ground, which is what they had hoped for. When the squad gets to the top they wait a moment to let everyone catch some breath. Then they open the door and suddenly find themselves outside, in the middle of a forest.
Chapter 4: Back to safety.
Act 1: Navigating the Forest.
26 December 2009 – 2:45 AM:
The other prisoner were already outside and are telling the [MC]’s just how many noddies there are. The [MC]’s say they will find an way out and head north. They kill nod-soldiers and officers on the way, untill they can go north no more. They have stumbled upon a huge wall that will require massive fire power to take down. So they now head west, killing noddies along the way, untill they reach the wall again. After that they head to the South and find yet another wall. This side however seems to have a gate. So they head north again to contact the other prisoners.
Along the way they run into an buggy (and naturally the shitloads of soldiers and officers). Jumping in and out of cover shooting with every gun they have they manage to destroy it. After destroying it they resume north and rendez-vous with their fellow prisoners. They tell them about the gate, and they all head south.
When they reach the gate, Zorid inserts the red keycard and it opens. They all head out of the gate. They find some flamethrowers just outside the gate and decide to torch the small forest, so that the remainder of the noddies inside the walls cant hide. And after closing the gate again and smashing the control panel on the inside, those noddies are trapped aswell.
After that the former prisoners walk around the walls in search of more weapons. They find rocket launchers and some PIC’s.
Act 2: Safety?

26 December 2009 3:05 AM: After finding those weapons the [MC]’s and the other prisoners go out of the valley through the only way that seems walkable. They enter a pass and they can move through it pretty quickly untill at a certain point SBH and Stealth tanks open fire. The SBH’s are quickly killed, but the stanks take some more time (those newly obtained PIC’s help alot). After clearing this small ambush the former prisoners havent got any more problems, even when they reach an wide open meadow. When they are standing in the middle of the meadow, deciding on which way to go, a GDI chinook flys overhead. The chinook sees them, and turns around. The pilot sets it down close to them. The pilot tells them they were checking out where all that smoke was coming from. After that the prisoners that [MC] had rescued board the chopper, and the pilot tells the [MC]’s they cant carry any more weight. So all the former prisoners that went into the chopper give every weapon they have to the [MC]’s. After that the chopper takes off, saying they will be back to pick up the [MC]’s in 1 hour.
Boss Battle 3: The Nod Mammy.
After 30 minutes of waiting, the [MC]’s hear some noise. Noise they know all to well. The noise made by a mammoth tank moving close to them. But as they cant see any, the [MC]’s have jumped up and are now super alert.
Then suddenly from behind them rockets hammer themselves into the ground next to them. The [MC]’s turn around and are now face to tank with the NOD mammoth they encountered at the Nod obelisk in the village. The mammoth immediately fires a salvo of railgun cannon fire as soon as the [MC]’s have turned around. The squad has to take cover quickly, whilst emptying some PIC ammo on the mammoth.
When they have taken cover the mammoth has nothing to aim at, and it cloaks again. Wolf & Battle jump up and go running around to make it decloak again. Their plan works, for the mammoth fires another salvo of railgun cannon fire. The others keep shooting it with PIC’s and rocket launchers.
After a while the PIC’s are empty, as are the rocket launchers, but the mammy is still not destroyed. Seeing how their other weapons will have little impact on it, they decide to use the nukes smee picked up. The rest of the squad keeps the mammy distracted while Smee sneaks up on it. When Smee gets close enough he jumps on, climbs on top, opens the hatch and throws both nuclear strike beacons inside. After that he runs for it, and so do the others. Thirty seconds later the nuke’s come down hammering the mammoth. The squad looks up and they see there’s nothing left of of the mammy but some debris.
Epilogue:
26 December 2009 – 4:05 AM:
After 20 more minutes of waiting, the chinook is back, just as promised. The squad enters it and they fly back to base. When they arrive back at the base, Locke tells them the nod occupation of the village was just a way of luring the [MC] squad there. The actual plan was to capture us, clone us, and then send the clones back to GDI. That way they would have spys inside GDI. Locke also tells them GDI finished off the remainder of the Nod base in the village. After that he requests they make an report of what happend, but also tells them it can wait till later. Because for now, they will celebrate christmas together. And after that they can go home to celebrate it with their familys.
-------------THE END------------
Last edited by ReKoil : 12-25-2009 at 01:30 PM.
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Re: Christmas special: Operation Freedom ([MC] story) |
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12-26-2009, 01:52 PM
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[MC]- Leadership
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Join Date: Aug 2007
Location: Worcestershire UK
Age: 29
Posts: 447
Rep Power: 116
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Re: Christmas special: Operation Freedom ([MC] story)
All i say for now is WOW
I'll post again when ive read it all, very nice work here rekoil, i can see how much time you've put into this clan. 
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Re: Christmas special: Operation Freedom ([MC] story) |
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12-26-2009, 02:54 PM
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[MC]- Clan Member
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Join Date: Sep 2009
Location: Hoorn; Netherlands.
Age: 19
Posts: 262
Rep Power: 42
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Re: Christmas special: Operation Freedom ([MC] story)
im putting all the time in i can spare (which at the moment is quite much  ). I probaly wont have time to write these things untill summer break now (after christmas holidays end, school is gonna become a bitch for i've got loads of assignments coming up).
anyways i just hope people will enjoy the story 
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Re: Christmas special: Operation Freedom ([MC] story) |
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01-03-2010, 06:59 PM
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Renz0r Donator
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Join Date: May 2007
Location: Worcestershire, England
Age: 28
Posts: 498
Rep Power: 117
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Re: Christmas special: Operation Freedom ([MC] story)
Quote:
Originally Posted by Zorid
All i say for now is WOW
I'll post again when Ive read it all, very nice work here rekoil, i can see how much time you've put into this clan. 
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I haven't read it all, but will do...very very enthusiastic Rekoil nice one
__________________
Mind over Matter
Quote:
<Reaver11> Dont run under IRC ladders! /\ 
<ChaosLegionnaire> ....
<gOD> hehe
<ChaosLegionnaire> dont break any mirrors :þ
<ChaosLegionnaire> this includes breaking the surface of water which is also a type of mirror
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Quote:
Originally Posted by Reckneya
Well let me tell you, I will miss them. I will miss them like I miss toothpain when I am trying to eat pussy.
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